Hello Worlds! Is an interesting game, to say the least. It's a mind-!@#$ and you're going to love it. You take on the role of, what appears to be, an octopus. I can't tell you exactly what you are because the sprite is so small it's almost a simple blip on your screen. That's less important that I make it sound, the reason your sprite is so small is because you're going to need all the screen space you can get.

Hello Worlds! Mechanics play like this: it's a typical platformer in most regards. You run, jump, collect coins, and solve puzzles. The puzzles are where the fun lies. Depending on the stage you are in, you will have anywhere from 2-4 split-screens; each with their own set of platforms set up for each of your identical characters. The trick is, any platform, wall, or spring board one character interacts with will have an effect on the others in their screen. So, basically, if one of your sprites are standing on a platform in one screen, the others will essentially be standing on it as well (in most cases, hovering in mid-air). If there is a wall blocking the movement of one, it blocks the way for all.
The mechanic is interesting and quite clever. Designed as a University of Washington computer science project, it's obvious the creator, richwsnider, was looking to put a delicious new spin of the genre. Adding to the games style, there are certain doors within each frame that allow different effects to the puzzle as you progress. Green doors will close out the frame in which the sprite exists, clearing any possible obstacles from the other character's way (and also taking with it any useful advantage the frame had inside). Blue doors will act just as a door should, leading your sprite into a different room with a new layout and more obstacles and solutions for you to master. Brown doors are your ultimate goal, as they clear the stage and allow you to move on.

Bonuses come in the form of stars that you earn by achieving any one of three simple tasks. Every stage will award you one star for completing it, but some will also offer you additional stars for collecting all coins as well as finishing the stage under a certain time limit. Collecting a certain amount of stars is necessary for progressing through the entire game, so it helps to back track in order to grab those missed stars along the way.
Graphics are very simple, and actually nothing to boast about, but this game certainly isn't about its looks. It's a challenge that takes its direction from your ability to pay attention to several things going on at once, and being able to put things in a proper order that won't always be obvious, but will surely be entertaining to achieve. The music consists of a single melody that loops over. It's very mellow with some gentle acoustic rhythm to remind you that the tone of the game isn't a fast paced race to the end. It's about taking your time to figure things out; no rush, no worry.

The game, like most flash-based, is very short, but I had an absolute blast playing it and recommend you check it out. Get the game at:
Kongregate
Newgrounds
Official Capstone Site

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The conquest for the holy grail marches through the swamps of the imperial standard. Any gifted property that is broken down and forged anew must pander to the greater audience for fear of losing the bounty of a marketable name. We've seen this explored, time and time again. Every movie that has been adapted from a video game falls under this strict guideline. You must return more than you left with if you should be considered a success in this medium of shallow entertainment value. Though neither side is forgiving—for the fans that worship the name of the game are just as quick to take the head of those that do away with their beloved canon—many have come close. I for one enjoyed Mortal Kombat as a child. The first Resident Evil movie had a lot that I appreciated (namely not touching the characters from the games). Silent Hill captured many of the elements that make the games so dark and unnerving. None of these, however, managed to have me walking away from the experience feeling like I did when I originally played the games though. Like the memory of a special place once visited as a child. Growing up and feeling secure in a memory of peaceful moments, those wild adventures, or the tamed desire to call this place “home”. Returning to such a harbor rarely, if ever, sustains those emotional ties. As this place that once held your heart and soul is now just another spot in the world that changes on a daily basis. You must continue and carry the enduring burden in your heart as you know, so much as you have ever known, it just isn't the same.


Inspired by the events revolving around this story: http://bit.ly/adf4iH

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What happens when Mario realizes the world around him isn't real? Let's find out.

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Hot Ninja Moon Moon is as much fun as strangling a batch of cuddly puppies while your girlfriend watches on in horror, hoping that someone will come along soon and respond to her cries for help. Yes, it's that good. The game is a reboot of a 2008 title by the same name. It's essentially a throw back to the Ninja Gaiden style of gameplay. You jump, miss the jump, then jump again. You do this 100 times, then you scream and punch holes in the wall. If you're lucky, you'll eventually make that jump and miss the one right after it, only to start over from the jump that you enjoyed so much to begin with.
The game isn't all puppy murder and wall fisting though. There's actually some sort of collecting involved too. Odd, donut shaped coins wait for you at the far corners of the screen, just begging for you to make it across that cavern of doom to touch them and stuff them in your bag. What's the point of collecting these golden poke holes? I have no clue, but I know I want them.

Graphics: Retro
Music: More retro
Gameplay: Super retro
Funfactor: Retrotastic!

Get the game here: Newgrounds

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It appears we won't be enjoying Playdead's beautifully rendered 2D platformer Limbo anytime soon. As Joystiq reports that Playdead assures them, it will not be coming to PC or PS3. The company has an exclusive deal to bring the game to Xbox Live Arcade, and that won't be changing anytime soon. So, if like me, you've been looking forward to playing this game, keep hoping.

Source: http://www.joystiq.com/2010/05/28/playdead-limbo-not-coming-to-ps3-or-pc/

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