The conquest for the holy grail marches through the swamps of the imperial standard. Any gifted property that is broken down and forged anew must pander to the greater audience for fear of losing the bounty of a marketable name. We've seen this explored, time and time again. Every movie that has been adapted from a video game falls under this strict guideline. You must return more than you left with if you should be considered a success in this medium of shallow entertainment value. Though neither side is forgiving—for the fans that worship the name of the game are just as quick to take the head of those that do away with their beloved canon—many have come close. I for one enjoyed Mortal Kombat as a child. The first Resident Evil movie had a lot that I appreciated (namely not touching the characters from the games). Silent Hill captured many of the elements that make the games so dark and unnerving. None of these, however, managed to have me walking away from the experience feeling like I did when I originally played the games though. Like the memory of a special place once visited as a child. Growing up and feeling secure in a memory of peaceful moments, those wild adventures, or the tamed desire to call this place “home”. Returning to such a harbor rarely, if ever, sustains those emotional ties. As this place that once held your heart and soul is now just another spot in the world that changes on a daily basis. You must continue and carry the enduring burden in your heart as you know, so much as you have ever known, it just isn't the same.


Inspired by the events revolving around this story: http://bit.ly/adf4iH

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